

Mercifully, interaction is something that is introduced relatively slowly in Square Enix’s latest attempt at making Final Fantasy XIV something that people will actually play. I’m not a fan of conflict, and bringing a random assortment of other players into my game pretty much ensures that some of those players will be the punchers, and I’ll be the bag. I’ve been a part of too many randomly-assembled NHL teams on which I’m constantly berated for not pulling my weight. I’ve been involved in too many Halo experiences with kids less than half my age laughing at my lack of skill.

Hello, Elder Scrolls.), so I’m used to the idea that I could be immersed in a world for years, if that’s truly what I want. It’s not so much the scale of the games in the genre I was a PC gamer in the age that introduced the Massive Singleplayer Offline Role Playing Game (Hello, Planescape: Torment. Before we begin: I’m a member of a fairly common group of gamers for whom the very idea of an MMORPG is intimidating.
